The higher once take less than the basic ones per upgrade. There are different tiers of luxury resources. To form the actual route you need a clear line from your systems to theirs with no hostile systems between and for them to have a subsidiary and agreement. AFAIK a trade agreement with another allied empire lets you get a small % bonus on all their systems too but I could be wrong about this. Other empires won't form routes with you unless they have also constructed a trade subsidiary (so if you have to give/trade tech with them, trade tech is a good option). Trade routes are formed between your trade HQ and subsidiaries but will not connect through nodes unattached by wormholes/starlanes and will generate a small fraction of dust, research, and luxury resources. When you're invading systems if you move a fleet to that system the troops on that fleet will be added to the invasion on the next turn. It only moves population units between worlds on system, but pay attention to the numbers-sometimes it's better to do this manually. For example if you set priority to science it'll do things like switch Sophon units to cold worlds where they get a science bonus, or for approval switch Horatio units to hot worlds to get their bonus, and if you have a colonized steppe and barren say, then the AI will move everyone off the barren where you get -8 per pop to steppe where it's -1 iirc etc. The colony priority drop down menu on system management screen to your left does not set AI build order but switches population types between different colonized planets.
Why do you want to avoid that? Because penalties for not acceding to demands include thing like -75% influence or -15% on all FIDS for 15 turns for basic or -30% FIDS etc for advanced refusal.
Advanced demands include switching who's suzerain/aka lord of a minor faction or giving 3 population and other options as well as a demand for resources. You can buy yourself more time before hitting the maximum pressure and gettng a demand by giving away resources and technology pushing it back towards neutral. Having a system under another player's influence zone gives them +8 to diplomatic pressure up to a maximum of +10/turn. Once you make a diplomatic demand, basic or advanced, it resets to neutral. They will however make demands of you and you can make diplomatic demands back. In fact alliances in ES2 unlike ES1 are extremely solid. Blockades will however stop any ship you're in a cold war or hot war with in that system, including logistic ships moving food and pop units around in, and yes you can blow them up and receive dust.ĭiplomatic pressure allows you to make demands of anyone you're not at war with, and similar war momentum allows you to impose a truce where they impose war reparations per turn.ĭiplomatic imbroglio won't break an alliance. Guarding an ally system will not cause diplo penalties or blockade their system. Once you set which resource it uses it stays that way through the whole game. Level 2=25 of one type of luxury, 3=75 each of two, and 4 is 125 each of 3 luxury units. When you set colony development level you cannot change it once you set it. While still a work in progress it has a lot of useful information.I'm just going to start this since we're getting tons and tons of new players often asking the same questions and as a general FAQ for how things work players have discovered, which I also wish I'd seen when I started playing, so veteran players pls think of things you had to figure out or details players are trying to figure out.