No real reason to gamble with poison at that stage. Dunno, but my experience is that glint hawk idol is one of the best cards in RW. Things I didnt like though: you had a strong RW deck going, had the opportunity to continue drafting strong white cards, but break into poison pack 2 in a pack with Cystbearer and Glint Hawk Idol. You get to the late game, have tons of mana, and just win with some dorky trampling dood or one poison guy getting through. However, poison doesn’t care about that and you can still easily win.Īlso, cards like Untamed Might are very good in control decks. Thing is, if the games go long then usually your opponent has some life gain that makes it impossible for you to win games with standard game plan decks. They are pretty strong, even without bombs. He was able to dig out of his card disadvantage with a ton of more live draws and Corpse Curs. I had a few creatures, but nothing from my top end. I had a decent hand with a Trigon, but the problem was that it was all I was going to draw. I followed that up with Contagion Engine+Trigon+big green creatures. I started off game one with some infect guys and traded away the table. This deck should be great against infect. This meant I would have an even more insane matchup. He played the Dragon, I Slagged it, and Rich conceded. I knew that, since he did it this way, it was Dragon time. He didn’t double block an Ichorclaw Myr and just made me invest mana into my Mamba. I attacked with all three creatures, since I had drawn a Tel-Jilad Defiance the turn before. This left him without another 2/2, and might have been the turning point in the game, but I don’t think it really would have mattered. He accidentally played his Glint Hawk before he played an Origin Spellbomb. He came back at me with a nice 2/4, and I played a Blight Mamba and got him to five counters. I Sliced his mana accelerator and, put him at three counters. His first play of the game was Palladium Myr, while I already had two poison creatures bringing the pain. I don’t think its great but I have died to it before. It puts your opponent on a very long clock. It will end a game around turn ten if it is dropped early. Grindclock is not a terrible card, but it is nothing special. They don’t make you waste picks to gain synergies. These are also the cards you are going to pick up no matter what. Every Tumble Magnet, Contagion Clasp, and Trigon gets that much better when paired with a Hawk. It is easier to draft cards around it since they are amazing on their own. Glint Hawk, however, can be very powerful as well as dead. This will also just make your deck more consistent and less powerful. You can take the Mage and then a one drop over a slighly better card so you can give Trinket Mage value. The problem with the Mage is that it can really make you waste two picks. Trinket Mage is also a card I used to value much higher. They can be consistent and do the same thing every game, but they never win if they can’t break away. I have found that decks lose if they do not have something powerful to do. I used to think that having enough playables is more important than a slightly higher power level. I can take the Panic Spellbomb since it has the highest chance to be played, and early in drafting this format I would have taken that card. There is no clear signal in this pack either. There are still some very powerful cards, but almost every red spell will go early. This pack screams that someone has taken a red card. Sometimes I will put that into consideration, but it is much more consistent to not believe so. When I evaluate a pack, I almost always ignore the possibility of a foil rare. Four cards have been taken out of this pack, and two of them are most likely uncommons.
So, what we have is Grindclock, Tel-Jilad Fallen, Glint Hawk, Trinket Mage, Panic Spellbomb, and Fume Spitter.